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James feedback

Throughout all week i have been going through my to do list on trello trying to get as much as I can before the feedback session with james, to be honest I was kind of dreading the feedback session wit james because I thought the feedback would be all negative, I very high standards for my work so if I feel like I haven't exceeded my standards  I have get really upset.

Suprisingly James feedback session went very welll, he pointed that my documentation skills a very good and detailed, and I have very good research skills and ideas for my game, however there were some areas that I need to improve on/ be more mindful in the future during the project.

Development project blogs

'3D models make sure you give detailed explanations of your processes and consider whether or not a video presentation with commentary might make the process easier for you and anyone using your designs'.  James feedback

In the feedback James explained that though the documentation of my 3d modelling skills are good, he said that it could do with some more detail when it comes to what type of tools that I used to create the 3d models, e.g. in the section where I discussed how I created the head scultpture I print screened what tools I used but I didn't specify what volume did I have those tolls on, or how far I elongnated the UV sphere for it to look like a head. I agree with this feedback with James that I need to write more detail when it comes to the series development artworks, the reason why It wasn't as detailed is because I written the blog about an hour before the feedback session, this is poor time management in my part, for this project I created a to do list to help me pursue my goals, the problem is I become so fixiated in my goals that the other pieces of work that I have to do, this happened quite alot last year.

Game Ideas

'You have some keen ideas but I think what is missing is structure for them'. James feedback

In the feedback james pointed out though my ideas are good it would be better if there were more structure in them, I think what James means by this is to make the ideas more practical on how it could be utilised in the game, to be honest a lot of the ideas that I have a very vague and has very little structure or possible ways for it to be implemented in a game, however there is a light in the tunnel :)-. What James suggested was to look back the research that I have done create mini prototypes and see how it could be implemented in the game.

These are the two areas that I need to improve on moving foward, but James also I need start creating my games design document, the games design document is propably the most important element in this project as here I am going to be detailing how the game is going to work, also james suggested What extra sections might you need? Art bibles? System guides? Pipeline and process overviews? Then the next stage will be to consider your prototypes. What type of prototype will most adequately show off your essential experience and game play expectations for anyone viewing your work?

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