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Development plan
Concept art
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Digital art
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Lighting
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Fundamentals
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Character
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Keyframe
3D modelling
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Character/ sculpting
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Texturing
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Environment
What goes into digital painting?
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Proportion/ fundamentals
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Lighting
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Designs of characters/ environments
What goes into 3D modelling?
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Environment/ character
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Sculpting
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Study of anatomy
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Rigging
How to tackle the project
From past experiences in projects I seem to work better when I break things into small parts also, I tend to work quite slowly (which could be a good and bad thing) but I work faster when I have project milestones. Project milestones are when a task is completed, it signifies achievement in the project.
For example, if you have to make a game within a month (game a month), but within that month you have different deadlines for each part of the project in order to make the process more streamlined, this is a project milestone.
What have I been doing
From the last couple of months during the lockdown, I have been experimenting with what works for me when it comes to project/ time management.
Experiment
During the summer I did about 1 to 2 hours of deep focus work, and I seemed to have down quite a lot.


Also as well I have used the Pomodoro technique to utilise my productivity when there a time where my energy was quite low. The Pomodoro technique is when you do 25-minute work 5-minute break, typically I do about 4 sessions which take about 2 hours.


Development plan
Concept art
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Essential experience
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Idea generation/ research
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Make/prototype
3D modelling
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Essential experience
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Idea generation/ research
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Make/prototype
Essential experience
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When people are looking at the artwork what experience do I want them to have?
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What elements are essential to the experience
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How can my artwork capture the essence?
Idea generation/ research
After asking the question of the essential experience, this should naturally lead to the generation of ideas
How to generate ideas?
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Look at everything (cinema, books, games, mood boards etc).
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Perhaps do some primary research into the idea.
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Whilst researching different mediums sketch the research so you can a visual material of the concept that you've researched.
Make/ prototype
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After researching the chosen idea, create, create, CREATE.
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Break down the concept art props and how it could function.
Timeline
Essential experience
Idea generation/ research
Make/ prototype
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