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Week 5 - games design document

The games design document is order and ordered and descriptive layout of your design ideas presented in such a way that it provides the most clarity and understanding of those you need to convince to develop them.

It is essential that in a games design document that you write all the necessary materials to help the designers create the game, one of the key elements for a good games design document is for the necessary goals to be realistic and fit with the narrative of the game, one of the key mistakes that many designers do is create these nigh-impossible tasks and ideas for the game development. But because its tasks are so unrealistic it wouldn't be possible to create the game in the first place.

So when I start creating the rough template of the games design document I must consider, 'have I shown enough materials for the designers to understand what the game is all about?'

Before creating a games design document you must know what your target audience is going to be because different sections of the document are going to be written for different people e.g. programmers, concept artists etc.

For one to create a games design document it would be a good start in these areas:

  1. Pitch

  2. overview

  3. Design intention

The sections of the games design document:

  1. Title - The title should be catchy and fit with the narrative of the game. note: remember to consider the title of the game for last.

  2. Pitch - The pitch should be a short description of the game to entice the audience into playing it.

  3. overview - The overview is a content summary of your games design document, e.g. story overview, core mechanics, gameplay experiences, storyboards.

  4. Design goals - This is where you state what you intend to do, how you're going to do it. When finally decided on my chosen foci I must write as it could exist in the game e.g. I might need to create a character design sheet to ensure that the character artist and 3d artist can design it with a bit more ease.

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