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Puzzle

  • Within games, there are many puzzles in games and not all puzzles are the same, e.g. rotation puzzles are going to be quite different to rotation puzzles

  • although there many different types of puzzles they all have one thing in common, and that is that it always has the right answer

Genres of puzzle games:

Action - Within puzzle game will have the pressure of time, which will increase the player's likelihood to 'act'. Since the player has a short time to react they, but with each action, the player should be able to recover from their past mistakes

Story - In story-based games, the puzzles are interconnected with the plot of the game, the puzzles immerses the play into the story and in an indirect way it moves the plot forward.

Strategy - In strategy games the puzzles could be randomly generated and the players could take turns into solving it.

  • whenever you create a riddle game you would probably have to take an already existing riddle and implement into your game, the problem is that people might already know the answer to the riddle.

In narrative-based mystery puzzle there are three elements that make the puzzle:

  • Subject

  • Facts

  • Clues that'll help you figure out the facts

As an example for mystery puzzles, James showed us his three dogs (subjects), they gave us a list of facts some of the facts are clear and direct e.g. Tarka hates milk or Remus isn't the quiet dog, but there were some facts that were a bit less obvious e.g. the dog that loves chicken barks at the mailman, the dog that slobbers likes beef.

 

 

 

 

 

 

 

This is how I completed it:

  • I labelled all the obvious facts first like Tarka hates milk or Remus isn't a quiet dog

  • After that I started working out which dog does or doesn't do if Tarka hates milk, then he isn't going to growl when you spill his milk, but we know the dog that loves chewing on furniture also loves milk, but we know Tyson never chews on furniture so it can't be Tyson or tarka so it must be Remus.

  • I repeated this method throughout the quiz.

  • Each time I completed the clue I highlight in grey.

From what I have learned from this quiz is that though there many clues, there are some clues that you have to leave in that is so obvious players can complete it but some clues take a bit more time to complete.

From what I have learned from this puzzle is that when creating a puzzle, leave clues that are obvious in order for the player to progress, but then include clues that are less obvious in order to slow down the player. It appears to me that when creating a puzzle you don't want the player to be stuck there forever, so you create clues in order for the player to be familiar the puzzles patterns, but then you create clues in order for them to slow down but because of the repetitive patterns that they already solved it give a player a solid basis to complete those harder clues.

Task:

  • After the dog exercise, James asked us to create our own Investigative puzzle similarly to the puzzle that I just completed.

  • Then create your own facts table and clue sheet

  • Write a short description of the kind of mystery your puzzle is supposed to be about

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