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Week 5 - Testing and manual version control

  • kt1g19
  • Mar 16, 2021
  • 2 min read

On Thursday it was open dev, where the teams will take with James for about an hour. In the meeting discussed the prototypes, and how it would work, last week on friday we agreed that will be many prototypes, these prototypes could include gray boxes of level design, or a mechanic test. When it comes to unity patrick will be in charge of that aspect of the game. James agreed with and also said that we should inlude a personal development if you have any, I had been doing personal development when it came to my drawings, and 3D modelling, but of recent I hadn't had the time to pursue it, so I think I'll propably have to change my schueduele.


Also within the meeting he suggested that we should go in detail when it comed to creating 3D assets, a pipeline, in recent blogs I haven't typed alot on how I completed the model ebcause I forgot, too, so what I am going to do for now on is to white my process whilst I am crating the 3D model because it will be fresh in my mind.


Also I think I am going write more posts about we as a team are going to do collectively. During the team meeting prill assigned phill assigned us to tasks for the rest of the week, Phill asked me to create some of the plants in 3D, these are based on the art work I did last week.


During the team meeting we goal for this week is to continue wiht the work that we're doing. Raf is in charge of the creating some of the monster bosses in the game, in the GDD one of the mosters were of a minotaur, but apparently according to Raf the minotaur ecause more like fawn.


One of the main mechanics in the game, is a sleep paralysis, Phill wanted me to make a cutscene design of the character standing near the house, the scene is surrounded by trees becuase it takes place in the forest, in the middle of the forest there is a house and an top of the house there is other which is different to the other trees around it. So for the rest of the day I decided to draw the cutscene


Pipeline: Drawing > 3D models > digital drawing

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This is the sketch of Phils cutscene

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This is a 3D model of the scene.


On week 5 - cutscene I go more in detail about the process behind making the scene.

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