Week 1 – valka analysis
- kt1g19
- Feb 16, 2021
- 1 min read
So for me to understand what needs to be done for this project, I looked through Valkar’s because the game design document and see what type of work I can do, I am really impressed with his work especially with his concept and environment designs I have to say I feel very overwhelmed by everything example he has a lot of creature sculptures, I’ve never done sculptures of creatures before and I’m still quite beginner comes to sculpturing, but I can’t keep just moving away from somethings because it looks tough I need to tackle head-on in I think it will be a great challenge to try and design some of the sculptures, Callum is quite knowledgeable when it comes to making sculptures so I’d imagine he would be doing most of the sculptures, when it comes to environment I am a bit less nervous because that’s my forte, in the game there are five big levels: haunted house, fear heaters graveyard, fountain of riddles, bouncy lake and nightmare arena. And each level has a boss so for example the haunted house has the psycho clown and the bosses seem to have special abilities that are quite unique from one another.
The task I’m going to do:
Character:
Wolves

Chippy

Zingo

Environment:
Fantasy forest

fear eater’s graveyard

bouncy lake

nightmare arena

VFX:
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